A crew of players experience the tense atmosphere of a WW2 U-boat, manning the stations in this realistic co-op simulation game. Several crews may play together in a wolfpack, completing missions based on iconic events during the different stages of German U-boat warfare between 1939 and 1945.
Winds Of Trade is a strategy game about running an ocean trading company in the 18th and 19th centuries. Building your trading empire will not be your only goal! Ruthless pirates, shady smugglers, wartime and fierce competitors will make the way to the top a long and hard road for you!
Warships 3D is customizable battleship-like game done in 3D environment with animations and cutscenes. Players can define their own rules like map size, which ships are available and at which events what weapons will be granted to player(s).
A Long Lance torpedo rips through the hull of your flagship. Huge columns of water from enemy gunfire surround your battleships. It's just another day in Task Force 1942, the first in a new series of spectacular World War II Pacific War simulations from MicroProse.
Tempest is a Pirate Open World Action RPG where you rove the seas across three continents filled with dozens of colonies and forts, hundreds of quests and countless ships to plunder. Customize your ship, trade, challenge fellow pirates and face terrible mythical monsters such as Kraken and Leviathan.
1654 AC. The Caribbean. A place of opportunities and mysteries. Take a role of Charles de Maure - a young French noble who arrived to the New World to assist his brother. What seemed to be a simple family matter, turned into a lifelong adventure!
Sea Dogs is an epic role-playing game for the pirate in all of us. Return to the age of sail as a young captain looking to make a name in the world. Develop your character from humble beginnings and rise to control all of the islands for your country or yourself.
Ship battles. Navigation with compass and world map. Marauding enemy ships. Trading with different prices. Development branches: a) Fire power b) Hit points c) Design d) Fast travel places e) Increase chance of winning (at marauding) f) Location of enemy...